![]() What's the retinue? It's a system that should have been made a genre standard years ago. You're free to travel about these as you see fit, and some can be replayed, with a few offering a permanent choice between factions to ally with, which allows you to play as their side and access different strategies and units for your retinue. The latter is a map covered in hubs, each home to a specific faction and a couple of battles or other encounters, in which you might buy items or hire mercenaries. Sixteen fantasy races, including all the usual suspects - undead, orcs, insects, elves subdivided into snobby/hippy/teenaged - are split into factions, given a selection of leaders, and pitted against one another, either in skirmishes or the campaign. We need very little reason to murder tiny electronic people, after all. Though there's a little backstory and a hint of flavour here and there, it's never prominent. The joy here is in the execution rather than the premise, which is simple enough. The RPG RTS hybrid wasn't unheard of even when the the first Battlecry came out in 2000, but until the third, no other game had brought the genres together so well without also bringing the baggage along. It's one of very few RTS to sustain my interest for more than an hour or so, and has consumed me for weeks on end when I boot it up. It came out in 2004, as the last in a series of real-time strategy games spun off from the turn based Warlords series that utilised RPG elements as far back as the late 80s. In a shock twist, however, there's an exception in Warlords Battlecry 3. Even to this day, I find very little to recommend from that era. Everything wanted to be it, but I'd already played it. ![]() StarCraft numbed me to the RTS for years. ![]() Get unit x to position y, hold your ground for 30 minutes, insert tab A into slot B. Here are a few factions, they're unique but equal here's a campaign where you fight each other faction then a civil war, with each level unlocking more stuff. It was one of those games that was so well designed that for years afterwards, most that came after its throne were either failed experiments or pale imitations, and even those that succeeded were just more of the same. If new to the game try playing with friends first as veterans will easily overwhelm you and there are trolls out there with artifact set gear even on low level heroes.There's this obscure game called StarCraft - you probably haven't heard of it. Skilled players are roughly as hard as playing "I am the greatest" mode in a skirmish. Players are much harder than any AI and you will not have campaign bonuses helping your hero out. Search online for a hero editor if you just want to jump into high level hero combat and skip the long time gaining experience or items. Playing with other people can be a hassle as they impose all sorts of restrictions and it is usualy better enjoyed with friends having heroes of similar levels. Most people do not like to play with high level heroes like 40+ and beyond level 100+ some character builds ruin most strategy. Right click on team colors to check the other heroes levels. It can be fun however temporary heroes have no equipment so are very weak and you have to watch out for people with insanely high levels when playing. ![]() Most of the time it involves powerful heroes trying to kill one another if not directly then with the aid of their armies. Just skirmish or scenarios created by people.
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